Charlotte Davies - Éphémère, Responsive Environment
1998:
The
Virtual Reality Device from Disclosure:
The essay, “Changing Space: Virtual Reality as an Arena of Embodied
Being” mentions about the Canadian artist, Charlotte Davies and her digital
media project, Osmoses. Deriving from the term, ‘osmosis’ meaning the spontaneous
movement of molecules from one space to another, osmoses is the spontaneous
movement of human subjects from one space to another. As seen the first given clip above, Osmoses is a computer program in which external human subjects viewing
it in reality get submerged into an alternate reality on screen. Here, the
complex images and sounds transport the viewer into a space that breaks away
from the fixed ontologies of reality (narratives, social structures, physics,
geometry, etc.) that can inhibit/control his or her subjectivity. As she said herself, “her intent is to “reaffirm the role of
the subjectivity experienced, ‘felt’ body in cyberspace" (294). In other words, the
goal of Osmoses is to externalize the viewer’s internal thoughts and emotions
in a fictionalized space outside reality.
But does this virtual reality completely breaks away from reality in film?
Well, while looking at the second clip from the sci-fi movie, Disclosure,
Michael Douglass’s character is physically and mentally transported to various
spaces while wearing some type of technological headgear. This human subject on
screen is able to maintain balance and existence in spaces where the architecture
of buildings constantly change. Unlike in Osmoses where there are no
human perspectives, this film identifies the character’s physical nature in the
given space. This scene in Disclosure then seems to prioritize the human
perspective over the space, making the environment in which the subject moves
throughout appear very artificial and synthetic. But the spaces in both Osmoses
and Disclosure seem to originate from that of reality, for while one inhabits
underwater plants, the other inhabits rigid walls and columns. So they can each
be taken from the perspective of a scuba diver or an architect. In either case,
both spaces to some degree depict aspects of reality and human experiences so
that the outside viewer can connect and understand the given content, even
though the spaces are artificially and technologically created by human
programmers like Davies.
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